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Arthur convinces Dutch to abandon Micah and leave. If the player has high honor, Arthur succumbs to his injuries and disease and dies peacefully; if the player has low honor, Micah executes him.

For his portrayal as Arthur, Clark took main inspiration from Toshiro Mifune. When John was threatened to be lynched after being caught stealing at the age of 12, he was saved by Dutch van der Linde, who took him into his gang and raised him.

Once he has recovered, he joins the gang on some tasks before planning and executing a successful train robbery.

During a failed bank robbery, John is captured and incarcerated. Arthur and Sadie rescue him, much to the disdain of Dutch; protective of John's family, Arthur warns John to leave the gang when the time is right.

John is later left for dead by Dutch during a train robbery but returns to the camp as Arthur is confronting Dutch and Micah. When Pinkertons invade the camp, Arthur and John flee.

John returns to his family at Arthur's wishes. Eight years later, in , John finds honest work with Abigail, but when John fights back against outlaws threatening his employer, Abigail leaves with Jack.

John works to get her back by earning enough money to buy a property at Beecher's Hope. He builds a ranch with the help of Uncle and Charles Smith, while Sadie provides him with jobs to pay off his loans.

After Abigail returns, John proposes. John and Abigail later get married at their ranch. When developing John, who is also the protagonist of the original game, the writers felt that his previous appearance could be limiting to them, since players have already resonated with the character.

Abigail was an orphan as a child and later earned her money as a prostitute. She was introduced to the gang around by Uncle and fell pregnant with John's son, Jack, soon afterward.

Abigail cares deeply for John and Jack: [22] when John is missing early in the game, she asks Arthur to search for him; and when Jack is abducted by the Braithwaites, she is visibly distraught until his return.

She often commits crimes alongside the gang, including distracting the guards during the gang's robbery of the bank in Lemoyne and stealing Hosea's body from police after his death.

She also attempts to join Arthur and Sadie as they rescue John from prison, but they refuse. Abigail is later kidnapped from the camp by Agent Milton.

Arthur and Sadie attempt to rescue her, but the latter is captured and the former is held at gunpoint by Milton; Abigail breaks free and kills Milton.

After they escape, Abigail gives Arthur the key to the gang's money, which she had found at camp, before departing to meet up with Jack.

Eight years later, in , Abigail finds honest work with John, but when John fights back against outlaws threatening his employer, Abigail believes he is unwilling to give up his old ways and leaves with Jack.

She returns after John takes out a bank loan and purchases a ranch, but berates him for continuing to work as a bounty hunter with Sadie. John proposes to Abigail and, after John kills Micah and finds the gang's money, the two marry and start their new life on the ranch with Jack and Uncle.

Moore found ease in recording the couple's proposal scene, as both she and Wiethoff remembered their own proposals; she recalled only recording the scene twice, due to the emotion.

She noted that both she and Wiethoff started crying during rehearsals for the scene. Bill Williamson Steve J.

Palmer is an enforcer of the Van der Linde gang. Born as Marion Williamson, Bill changed his name due to embarrassment. He was dishonorably discharged from military service in for attempted murder and deviancy, leading to a life of violence and alcoholism.

He joined the gang after being saved by Dutch about six years before the events of the game, having been at a low point in his life.

Bill is frequently bullied by the rest of the gang due to his short temper, but remains loyal to the group. Bill accompanies high-ranking members of the gang on several occasions, including a party at the mayor's mansion, the attack on Angelo Bronte's mansion, and the failed Saint Denis bank robbery, after which he becomes shipwrecked on Guarma with some other members of the gang.

Upon their return, Bill continues to assist with robberies and, when Arthur confronts Dutch, Bill sides with the latter, eventually escaping.

Palmer was inspired by a comment made by Abigail in the original game, where she claims that Bill was harmless when she knew him; he found her viewpoint to be interesting and decided to approach his performance in the second game with this in mind.

He considered Bill to be internally insecure, having a lot to say but unable to express himself properly; he found that the most emotionally draining moment of his portrayal was during a campfire scene where Bill manages to express his emotion when explaining how Dutch saved him.

Born to an African American father and Native American mother, Charles often struggled to find a place to belong. A quiet and reserved man, Charles is highly skilled at hunting and tracking.

He joined the gang about six months before the events of the game as he agreed with their overall ideologies. Charles partakes in the failed bank robbery in Saint Denis, later distracting Pinkerton guards to allow some of the gang members to escape the country.

During their absence, Charles and Sadie unite and relocate the gang. Upon their return, Charles and Arthur help the Native Americans in their fight against the army; Charles eventually chooses to stay at the reservation to help protect the Native Americans.

Eight years later, in , Charles is participating in fighting tournaments to earn money in Saint Denis.

He leaves the city to help John build his house at his new ranch and later accompanies him and Sadie as they track down and kill Micah.

Charles attends John and Abigail's wedding before departing the ranch. Dalal resonated with Charles as he is half-Japanese and half-Parsi.

He drew experiences from his personal life when portraying the character. Hosea first met Dutch about 20 years before the events of the game when they tried to rob each other on the road to Chicago.

They quickly became friends, committing crimes and building a gang together. By the events of the game in , Hosea is Dutch's most senior lieutenant, often voicing his disapproval of Dutch's methods and preferring to rob peacefully.

Hosea barters with Catherine Braithwaite in an attempt to double-cross her and is later present when the gang attacks her manor to save Jack.

At a party at the mayor's residence, Hosea discovers two lucrative leads; one is a bank robbery in Saint Denis, which he convinces Dutch to do.

Hosea successfully distracts law enforcement but is captured and killed by Agent Milton in front of the bank. Dobell worked on the game generally around twice a month for four years.

He familiarized himself with the original game about six months into production. Dobell did not take specific information from other media or characters for Hosea, though he used his own acting experience as basis for portraying Hosea's conman theatrics.

He found that Hosea was more "reflective" than characters such as Arthur. Game Informer staff considered Hosea "most interesting when the cracks in his sweet facade show", such as when he mocks Catherine Braithwaite or pulls a pistol on Bill.

Buccianti portrayed the character as a young child, while Sutherland portrayed Jack as a pre-teen. He wishes to spend more time with his father, and wants more children to spend time with at camp.

In the years that follow after the gang's dissolution, Jack and his family regularly move around the country. They return to John after he has bought a ranch at Beecher's Hope, bringing a dog named Rufus with them.

Four years later, during the events of Red Dead Redemption in , Abigail and Jack are abducted so John will search for his former comrades; they are returned when he completes his task.

After John is killed by the Bureau of Investigation in and Abigail dies in , Jack tracks down and kills bureau director Edgar Ross.

Mashable ' s Jess Joho described Jack as "a representation of innocence contrasting the cruelty of his surroundings", noting that he becomes more fleshed-out in the game's epilogue.

He joined Dutch's gang about four years before the events of the game, discovering a strong connection to Dutch's ideologies; as a result, he is incredibly loyal to Dutch.

Javier partakes in the Saint Denis bank robbery, after which he becomes shipwrecked on Guarma with some other members of the gang.

There, he is shot in the leg and captured by soldiers, but later rescued by Dutch and Arthur. Upon the group's return to America, Javier continues to assist with robberies and, when Arthur confronts Dutch, Javier sides with the latter, eventually escaping.

Sloyer wanted players to fight against any preconceived notions about Javier from the first game, so his eventual fight against John was "even more painful".

A flamboyant conman, Trelawny is allowed to move in and out of Dutch's gang as he likes. Sometime later, he is arrested for involvement in an illegal operation; while being transported to jail, he is freed when Arthur assists the sheriff in capturing runaway fugitives.

Trelawny orchestrates and participates in several heists with the gang, including a stagecoach robbery with Arthur and a heist on a lavish riverboat with Javier, Arthur, and Strauss.

As the gang begins to fall apart, Trelawny quietly leaves the gang permanently with Arthur's blessing. When Gevedon was cast in the role, he initially did not know that the project was a game, and suspected that recording would take around a week.

He was told that Trelawny was much different to the other gang members, wearing better clothes and acting more professionally, but was still "rough around the edges".

The secret revelation of the character's wife and children was added in the final years of development. She is a keen scam artist who is not afraid to speak her mind.

She has a brief love affair with Sean MacGuire; after his death, Karen's alcoholism worsens and she is usually found drunk at camp.

Karen eventually leaves the gang during its downfall, and her fate is unknown; Tilly surmises that she drank herself to death. Armeniox particularly appreciated scenes where Karen and Arthur drink and share stories.

Kieran Duffy Pico Alexander is a stable boy. Originally a lowly member of the O'Driscoll gang, [21] Kieran is captured by Arthur and later coerced by Dutch to turn on his former gang members and give up the location of one of their safehouses.

He soon becomes a full member of Dutch's gang, but several of its members never truly support him. Kieran is decapitated and his eyes gouged out, and his corpse is sent back to Dutch's gang on horseback.

He is well educated, having received good schooling as a child. At the age of 15, Lenny's father was killed while walking home at night; in retaliation, Lenny stole a gun and shot his father's killers.

After spending three years on the run, Lenny joined the Van der Linde gang. He is dedicated to working hard and doing his part for the gang, [43] as proven early during the events of the game when he participates in the robbery of Leviticus Cornwall's train.

He forms a strong bond with Arthur, particularly when the two get drunk together in Valentine. Lenny later participates in the robberies of the Valentine bank and the Saint Denis trolley station, and the ambush on Angelo Bronte's mansion.

During the Saint Denis bank robbery, Lenny is gunned down and killed by Pinkertons while leading the gang's escape. Game Informer ' s Jason Guisao praised Lenny's role in Red Dead Redemption 2 , describing him as "a vocal reminder of the heightened racial tensions that plagued the wild frontier".

Jones appreciated Lenny's "overt commentary about the brutality of life under slavery and Jim Crow ".

At the age of 17, Strauss was sent on a boat to America, where he spent several years as a scam artist. He soon joined the Van der Linde gang for protection and is responsible for the gang's money-lending operation.

He is typically emotionless and known for being shifty. He partakes in the robbery of a lavish riverboat in Saint Denis.

After being tasked with more loansharking tasks, Arthur decides to banish Strauss from camp for ruining lives with his business. He is later captured by the Pinkertons and interrogated, but is said to have died in custody without revealing any information about the gang.

After her mother died of typhoid, Mary-Beth lived in an orphanage at a young age but ran away to take care of herself.

She soon became known as a highly-skilled pickpocket, despite her kind heart and good nature. She enjoys reading and writing, and had dreams of becoming a novelist when she was young.

She often talks with Arthur about his life and gives him encouraging words when he tells her about his tuberculosis.

As the gang begins to fall apart, Mary-Beth eventually leaves. Eight years later, in , she encounters John Marston in Valentine, revealing that she has become a novelist.

Strelitz worked on the game for around 3—4 years. Micah Bell Peter Blomquist is a gunman and hitman in the Van der Linde gang, and the game's primary antagonist.

Both Micah's father and grandfather, also named Micah Bell, were criminals; his father was once wanted for murder in five counties.

Micah joined the Van der Linde gang about five months before the game's events after he saved Dutch's life during a botched deal. Micah partakes in the Saint Denis bank robbery, after which he becomes shipwrecked on Guarma with some other members of the gang.

Upon their return, Micah begins to have a stronger influence on Dutch, convincing him to confront Cornwall and later to blow up Bacchus Bridge to distract the government.

Micah convinces Dutch to ignore Arthur's plea to rescue Abigail after she is kidnapped. Arthur rescues her and returns to the camp to inform Dutch that Micah has been betraying the gang; Dutch joins Micah and turns on Arthur.

When Pinkertons invade the camp, the group disbands. Micah ambushes Arthur, and Dutch intervenes in their fight.

If the player has low honor, Micah executes Arthur. Eight years later, in , Micah has formed a gang of his own. John, Sadie, and Charles later track him down at his camp.

In a Mexican standoff, Dutch shoots Micah, letting John finish him off. For his audition, Blomquist was required to perform a monologue, which was not related to the game's era but reflected Micah's violent tendencies.

About four or five months passed until Blomquist was accepted for the role. He was not aware that Micah was one of the game's main antagonists until late in production.

Born in Dublin , Ireland to a wealthy family, Molly moved to America in search of excitement. She eventually joined the Van der Linde gang and fell in love with Dutch, but wants more in their relationship than he is prepared to give.

She considers herself to be better than other members of the gang, which often leads to her exclusion. She is killed by Susan Grimshaw for disobeying the gang's rules.

Arthur later discovers that Molly did not reveal any information to the Pinkertons while interrogated. O'Brien's audition took place on Saint Patrick's Day in O'Brien felt that Molly did not achieve redemption by the game's end; she stated that Molly left Ireland to move away from its working conditions and barren nature, but by affiliating herself with Dutch, denied herself the opportunity to reach redemption.

His father and grandfather were both sperm whale hunters; Pearson wished to follow in their footsteps, but the occupation was obsolete by the time he finished school.

For a brief period, he was part of the United States Navy. When he moved out west, he encountered financial trouble; Dutch discovered him and invited him into the gang.

When the gang begins to collapse, Pearson becomes unhappy and decides to leave. Eight years later, in , he owns and runs the general store in Rhodes, and is married.

Over time, he has lost his sense of direction, religion, and self-esteem. He once saved Dutch's life, and thus is allowed to remain in the gang.

By the time some of the gang return from Guarma, Swanson has become sober and is functioning better. As the gang begins to fall apart, Swanson decides to leave; depending on the player's honor, Swanson may encounter Arthur a final time, bestowing wise words about the latter's path to redemption.

GamesRadar ' s Paul Walker-Emig noted the egalitarianism of the gang to offer Swanson a home and supplies while recovering from his addiction.

Sadie Adler Alex McKenna is a gunwoman and bounty hunter. She grew up in the mountains, where she learned to ride, shoot, and hunt.

On their farm, she and her husband Jake shared the workload until he was killed by O'Driscolls in their home, where Sadie hid. She decides to stay with the gang, vowing revenge on the O'Driscolls.

Sometime later, when the gang is based at Clemens Point, Sadie becomes dissatisfied with her job of preparing food; Arthur takes her to town to run some errands, but they are attacked on their return, prompting the two to fight them off.

Afterward, she seeks to be involved in the gang's heists. When the O'Driscolls assault the camp, Sadie refuses Arthur's orders to get to safety and helps the gang kill and drive away from the O'Driscolls.

When the senior members of the gang are in Guarma, Sadie and Charles unite and relocate the remainder of the group, protecting them in the meantime.

After their return, Sadie and Arthur resolve to save the captured John, much to the disdain of Dutch. Sadie is present at Colm O'Driscoll's hanging, eventually leading to a firefight with the O'Driscolls.

Sometime later, she and Arthur may end the O'Driscoll gang by attacking their ranch, where Sadie finally exacts revenge on the man who killed her husband.

She is present during the battle against the Army at Cornwall's refinery and participates in the gang's final robbery of a train. When Abigail is captured by the Pinkertons, Sadie joins Arthur in rescuing her.

Seven years later, in , Sadie has become a successful bounty hunter, employing John for some tasks. She tracks down Micah's new gang and attacks them with Charles and John, but gets stabbed in the stomach.

She helps John by distracting Micah, but the latter holds her at gunpoint. After Dutch reveals himself and shoots Micah, John finishes off the latter.

Sadie attends John and Abigail's wedding before departing. McKenna knew very little about the character and project early in development.

A young Irish thief, he is a descendant of several criminals; his father, who was wanted by the government, fled to America with Sean but was caught and killed.

After unsuccessfully attempting to rob Dutch's pocket watch in an alleyway, Sean joined the Van der Linde gang.

He is rescued by Arthur, Charles, and Javier, and the gang throws a party to celebrate his return; during the party, he and Karen have sex.

Sean later joins the gang on some outings, including a train robbery and an assault on the Gray family home.

He joins Arthur, Bill, and Micah on a potential job in Rhodes, but is shot by a sniper while walking the street.

Mellamphy was the second actor to be cast as Sean, replacing the previous actor later in the production. He eventually discovered more about the character over time; he initially did not know that Sean was a member of the Van der Linde gang.

During the original audition, Mellamphy thought that the developers wanted him to portray an Irish Republican Army member.

Mellamphy discovered Sean's fate about halfway through production while recording audio work. He described the character as the player's "little brother".

Formerly in a relationship with Dutch, she has been a member of the gang for as long as Arthur has. After her and Dutch's relationship ended, the two have remained loyal partners.

She is a leader of the gang, ensuring that work is always completed. They track her down to the hideout of the Foreman Brothers, storming the house, killing some of the gang members, and rescuing Tilly.

After capturing Anthony Foreman, Grimshaw encourages Arthur to kill him. Sometime later, when Molly claims that she spoke to the Pinkertons about the gang's botched bank heist, Grimshaw shoots and kills Molly for breaking the rules.

After the gang falls apart and Arthur reveals Micah to be the traitor, Grimshaw joins Arthur's side; when Grimshaw is distracted, Micah shoots and kills her.

Her body is later buried by Charles Smith. Vernoff worked on the game for about four-and-a-half years. Regarding the character's fate, Vernoff felt that Grimshaw was "defending her family and she wouldn't have it any other way".

Jorgensen in The Searchers. At the age of 12, she was kidnapped by her mother by the Foreman Brothers gang, with whom she ran for several years, enduring abuse.

After she killed one of the gang members, she fled, getting into more trouble until she was found by Dutch, who brought her into the gang and taught her how to read.

Resilient and capable, Tilly is unafraid to speak her mind. Sometime later, Tilly is kidnapped by the Foreman Brothers and taken to their safe house; she is rescued by Arthur and Grimshaw.

After the gang falls apart and Pinkertons raid their camp, Tilly takes Jack and hides, later reunited with Abigail and Sadie. Eight years later, in , Tilly has married a lawyer from Haiti, with whom she is having a daughter.

She keeps in close contact with Mary-Beth. Davis-Glover appreciated that the game featured a black woman standing up for herself.

He is a drunkard who claims to have had several wives and traveled significantly. He also claims to have been a talented gunslinger in his younger age, and contends that he suffers from terminal lumbago.

Uncle later hears about a supposedly unguarded stagecoach of Leviticus Cornwall, which he robs alongside Arthur, Bill, and Charles; however, after dozens of Cornwall's men fight back, the four hide in a barn and are forced to fight to escape.

When the gang begins to fall apart, Uncle decides to leave. Eight years later, in , Uncle reunites with John Marston in Blackwater as the latter is buying a property.

Uncle tracks down Charles Smith, and the two help John build his ranch. After the house is built, Uncle is captured by the Skinner brothers and tortured, but soon rescued by John and Charles.

He recovers and continues to work on the ranch. O'Creagh died during production and was replaced by McBride; O'Creah's singing lines still appear in the game.

Thomas obtained a loan from Leopold Strauss due to his financial problems; Arthur is sent to collect the loan and continually beats Thomas until Edith intervenes.

After Thomas dies from tuberculosis, Arthur returns and collects the remainder of the loan from Edith. She and Archie move away from their home and eventually become financially unstable.

Arthur is later diagnosed with tuberculosis, which he contracted from Thomas. Arthur encounters Edith prostituting in Saint Denis and Annesburg.

After he saves her son from being bullied, Arthur goes to Edith and persuades her to return home. Arthur offers her and Archie money and tells them to start a new life; after some persuasion, she accepts the money and advice, forgiving Arthur before leaving.

Eight years later, in , Edith and Archie own several businesses and appear wealthier. Cade Onder of GameZone wrote that Arthur riding away from the Downes ranch on his first visit is "an interesting choice" by Rockstar to allow the player to "sit there and realize what you just did".

Arthur helps Eagle Flies and his father on several occasions; after some time, Dutch also agrees to help, hoping that it will distract the Army away from the gang's activities.

Dutch later works with Eagle Flies to trap soldiers in a valley to leave a message. When reinforcements attack the Indians, they are forced to fight back; while trying to rescue his friend Paytah, Eagle Flies is captured and taken to Fort Wallace.

Arthur and Charles rescue him from the fort. Arthur and Charles take him to his father at the reservation, where he dies.

Bitsui worked on the game for about three years. He first meets Arthur in Saint Denis, employing him to steal incriminating documents from Leviticus Cornwall's company, which is trying to move the Indians away from their reservation.

Sometime later, Rains Fall rides to the gang's camp and pleads with his son and his men not to fight against the Army; they ignore his pleas, and Eagle Flies is mortally wounded.

Arthur and Charles bring his body to Rains Fall, who weeps. Seven years later, in , Rains Fall tells John Marston that his tribe was forced to flee to Canada.

Handcuffs were attached to the ceilings and floors of the cells, which could be watched remotely via a video feed. The site was found during an investigation into a year-old man from The Hague suspected of drug trafficking and plotting an execution.

Police were able to read texts sent on the encrypted messaging app EncroChat, enabling them to follow real time conversations between the criminals, who swapped pictures of the dental chair, the statement said.

Police also confiscated 24 kilograms of the drug MDMA, police clothing, stolen vehicles and weapons, the statement said.

Video released by the police showed a heavily armed arrest team blasting open a door at the warehouse and discovering the improvised prison. Another armed team detained a suspect in Rotterdam.

A search of the containers uncovered bags containing tools including hedge cutters, scalpels and pliers. We urge you to turn off your ad blocker for The Telegraph website so that you can continue to access our quality content in the future.

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Dutch turns on Arthur and the newly returned John. Dutch intervenes in a fight between Arthur and Micah, and Arthur convinces him to abandon Micah and leave.

In a Mexican standoff , Dutch shoots Micah, letting John finish him off, before leaving. When Davis was asked to reprise his role as Dutch, he was unsure of the nature and importance of the role until production began; [11] he first heard about his reprisal in mid, and received about the first pages of the script at the end of the year.

Brent Werzner stepped in as a body double for some takes. Davis felt that Dutch was motivated by a "noble drive", believing in the greater good; [13] he described the character as a "principled man", but felt that he began to evolve into a villain particularly when faced against characters who were powerful figures in their areas, such as Catherine Braithwaite and Angelo Bronte.

Davis says that Dutch "was a dreamer. The journey was more important than any arrival". Over time, Arthur transformed from a lost cause into Dutch's most dedicated enforcer.

There, Arthur becomes involved in a conflict between two warring families, which leads to the death of a gang member.

Further exploits lead the gang to Saint Denis where a failed bank heist forces some members of the gang out of town; they soon shipwreck on Guarma, but fight alongside a revolutionary in exchange for a ship back to the mainland.

Reuniting with the rest of the gang, Arthur and Sadie save the captured John, much to the disdain of Dutch. Arthur reveals his growing doubts about Dutch.

Arthur is soon diagnosed with tuberculosis. Shocked by the grim reality of his imminent death, he contemplates his decisions and reflects on his morals, driving his desire to protect the remnants of the gang.

When Dutch ignores Arthur's plea to rescue Abigail, Arthur disavows the gang. He discovers that Micah Bell has been betraying the gang.

He inform Dutch, but the latter turns on Arthur and the newly returned John. Arthur and John flee, and Arthur begs John to return to his family. Arthur is soon ambushed by the vengeful Micah, and Dutch intervenes in their fight.

Arthur convinces Dutch to abandon Micah and leave. If the player has high honor, Arthur succumbs to his injuries and disease and dies peacefully; if the player has low honor, Micah executes him.

For his portrayal as Arthur, Clark took main inspiration from Toshiro Mifune. When John was threatened to be lynched after being caught stealing at the age of 12, he was saved by Dutch van der Linde, who took him into his gang and raised him.

Once he has recovered, he joins the gang on some tasks before planning and executing a successful train robbery.

During a failed bank robbery, John is captured and incarcerated. Arthur and Sadie rescue him, much to the disdain of Dutch; protective of John's family, Arthur warns John to leave the gang when the time is right.

John is later left for dead by Dutch during a train robbery but returns to the camp as Arthur is confronting Dutch and Micah.

When Pinkertons invade the camp, Arthur and John flee. John returns to his family at Arthur's wishes.

Eight years later, in , John finds honest work with Abigail, but when John fights back against outlaws threatening his employer, Abigail leaves with Jack.

John works to get her back by earning enough money to buy a property at Beecher's Hope. He builds a ranch with the help of Uncle and Charles Smith, while Sadie provides him with jobs to pay off his loans.

After Abigail returns, John proposes. John and Abigail later get married at their ranch. When developing John, who is also the protagonist of the original game, the writers felt that his previous appearance could be limiting to them, since players have already resonated with the character.

Abigail was an orphan as a child and later earned her money as a prostitute. She was introduced to the gang around by Uncle and fell pregnant with John's son, Jack, soon afterward.

Abigail cares deeply for John and Jack: [22] when John is missing early in the game, she asks Arthur to search for him; and when Jack is abducted by the Braithwaites, she is visibly distraught until his return.

She often commits crimes alongside the gang, including distracting the guards during the gang's robbery of the bank in Lemoyne and stealing Hosea's body from police after his death.

She also attempts to join Arthur and Sadie as they rescue John from prison, but they refuse. Abigail is later kidnapped from the camp by Agent Milton.

Arthur and Sadie attempt to rescue her, but the latter is captured and the former is held at gunpoint by Milton; Abigail breaks free and kills Milton.

After they escape, Abigail gives Arthur the key to the gang's money, which she had found at camp, before departing to meet up with Jack.

Eight years later, in , Abigail finds honest work with John, but when John fights back against outlaws threatening his employer, Abigail believes he is unwilling to give up his old ways and leaves with Jack.

She returns after John takes out a bank loan and purchases a ranch, but berates him for continuing to work as a bounty hunter with Sadie.

John proposes to Abigail and, after John kills Micah and finds the gang's money, the two marry and start their new life on the ranch with Jack and Uncle.

Moore found ease in recording the couple's proposal scene, as both she and Wiethoff remembered their own proposals; she recalled only recording the scene twice, due to the emotion.

She noted that both she and Wiethoff started crying during rehearsals for the scene. Bill Williamson Steve J. Palmer is an enforcer of the Van der Linde gang.

Born as Marion Williamson, Bill changed his name due to embarrassment. He was dishonorably discharged from military service in for attempted murder and deviancy, leading to a life of violence and alcoholism.

He joined the gang after being saved by Dutch about six years before the events of the game, having been at a low point in his life.

Bill is frequently bullied by the rest of the gang due to his short temper, but remains loyal to the group. Bill accompanies high-ranking members of the gang on several occasions, including a party at the mayor's mansion, the attack on Angelo Bronte's mansion, and the failed Saint Denis bank robbery, after which he becomes shipwrecked on Guarma with some other members of the gang.

Upon their return, Bill continues to assist with robberies and, when Arthur confronts Dutch, Bill sides with the latter, eventually escaping.

Palmer was inspired by a comment made by Abigail in the original game, where she claims that Bill was harmless when she knew him; he found her viewpoint to be interesting and decided to approach his performance in the second game with this in mind.

He considered Bill to be internally insecure, having a lot to say but unable to express himself properly; he found that the most emotionally draining moment of his portrayal was during a campfire scene where Bill manages to express his emotion when explaining how Dutch saved him.

Born to an African American father and Native American mother, Charles often struggled to find a place to belong.

A quiet and reserved man, Charles is highly skilled at hunting and tracking. He joined the gang about six months before the events of the game as he agreed with their overall ideologies.

Charles partakes in the failed bank robbery in Saint Denis, later distracting Pinkerton guards to allow some of the gang members to escape the country.

During their absence, Charles and Sadie unite and relocate the gang. Upon their return, Charles and Arthur help the Native Americans in their fight against the army; Charles eventually chooses to stay at the reservation to help protect the Native Americans.

Eight years later, in , Charles is participating in fighting tournaments to earn money in Saint Denis. He leaves the city to help John build his house at his new ranch and later accompanies him and Sadie as they track down and kill Micah.

Charles attends John and Abigail's wedding before departing the ranch. Dalal resonated with Charles as he is half-Japanese and half-Parsi.

He drew experiences from his personal life when portraying the character. Hosea first met Dutch about 20 years before the events of the game when they tried to rob each other on the road to Chicago.

They quickly became friends, committing crimes and building a gang together. By the events of the game in , Hosea is Dutch's most senior lieutenant, often voicing his disapproval of Dutch's methods and preferring to rob peacefully.

Hosea barters with Catherine Braithwaite in an attempt to double-cross her and is later present when the gang attacks her manor to save Jack.

At a party at the mayor's residence, Hosea discovers two lucrative leads; one is a bank robbery in Saint Denis, which he convinces Dutch to do.

Hosea successfully distracts law enforcement but is captured and killed by Agent Milton in front of the bank. Dobell worked on the game generally around twice a month for four years.

He familiarized himself with the original game about six months into production. Dobell did not take specific information from other media or characters for Hosea, though he used his own acting experience as basis for portraying Hosea's conman theatrics.

He found that Hosea was more "reflective" than characters such as Arthur. Game Informer staff considered Hosea "most interesting when the cracks in his sweet facade show", such as when he mocks Catherine Braithwaite or pulls a pistol on Bill.

Buccianti portrayed the character as a young child, while Sutherland portrayed Jack as a pre-teen. He wishes to spend more time with his father, and wants more children to spend time with at camp.

In the years that follow after the gang's dissolution, Jack and his family regularly move around the country. They return to John after he has bought a ranch at Beecher's Hope, bringing a dog named Rufus with them.

Four years later, during the events of Red Dead Redemption in , Abigail and Jack are abducted so John will search for his former comrades; they are returned when he completes his task.

After John is killed by the Bureau of Investigation in and Abigail dies in , Jack tracks down and kills bureau director Edgar Ross.

Mashable ' s Jess Joho described Jack as "a representation of innocence contrasting the cruelty of his surroundings", noting that he becomes more fleshed-out in the game's epilogue.

He joined Dutch's gang about four years before the events of the game, discovering a strong connection to Dutch's ideologies; as a result, he is incredibly loyal to Dutch.

Javier partakes in the Saint Denis bank robbery, after which he becomes shipwrecked on Guarma with some other members of the gang.

There, he is shot in the leg and captured by soldiers, but later rescued by Dutch and Arthur. Upon the group's return to America, Javier continues to assist with robberies and, when Arthur confronts Dutch, Javier sides with the latter, eventually escaping.

Sloyer wanted players to fight against any preconceived notions about Javier from the first game, so his eventual fight against John was "even more painful".

A flamboyant conman, Trelawny is allowed to move in and out of Dutch's gang as he likes. Sometime later, he is arrested for involvement in an illegal operation; while being transported to jail, he is freed when Arthur assists the sheriff in capturing runaway fugitives.

Trelawny orchestrates and participates in several heists with the gang, including a stagecoach robbery with Arthur and a heist on a lavish riverboat with Javier, Arthur, and Strauss.

As the gang begins to fall apart, Trelawny quietly leaves the gang permanently with Arthur's blessing. When Gevedon was cast in the role, he initially did not know that the project was a game, and suspected that recording would take around a week.

He was told that Trelawny was much different to the other gang members, wearing better clothes and acting more professionally, but was still "rough around the edges".

The secret revelation of the character's wife and children was added in the final years of development. She is a keen scam artist who is not afraid to speak her mind.

She has a brief love affair with Sean MacGuire; after his death, Karen's alcoholism worsens and she is usually found drunk at camp.

Karen eventually leaves the gang during its downfall, and her fate is unknown; Tilly surmises that she drank herself to death. Armeniox particularly appreciated scenes where Karen and Arthur drink and share stories.

Kieran Duffy Pico Alexander is a stable boy. Originally a lowly member of the O'Driscoll gang, [21] Kieran is captured by Arthur and later coerced by Dutch to turn on his former gang members and give up the location of one of their safehouses.

He soon becomes a full member of Dutch's gang, but several of its members never truly support him. Kieran is decapitated and his eyes gouged out, and his corpse is sent back to Dutch's gang on horseback.

He is well educated, having received good schooling as a child. At the age of 15, Lenny's father was killed while walking home at night; in retaliation, Lenny stole a gun and shot his father's killers.

After spending three years on the run, Lenny joined the Van der Linde gang. He is dedicated to working hard and doing his part for the gang, [43] as proven early during the events of the game when he participates in the robbery of Leviticus Cornwall's train.

He forms a strong bond with Arthur, particularly when the two get drunk together in Valentine. Lenny later participates in the robberies of the Valentine bank and the Saint Denis trolley station, and the ambush on Angelo Bronte's mansion.

During the Saint Denis bank robbery, Lenny is gunned down and killed by Pinkertons while leading the gang's escape. Game Informer ' s Jason Guisao praised Lenny's role in Red Dead Redemption 2 , describing him as "a vocal reminder of the heightened racial tensions that plagued the wild frontier".

Jones appreciated Lenny's "overt commentary about the brutality of life under slavery and Jim Crow ". At the age of 17, Strauss was sent on a boat to America, where he spent several years as a scam artist.

He soon joined the Van der Linde gang for protection and is responsible for the gang's money-lending operation. He is typically emotionless and known for being shifty.

He partakes in the robbery of a lavish riverboat in Saint Denis. After being tasked with more loansharking tasks, Arthur decides to banish Strauss from camp for ruining lives with his business.

He is later captured by the Pinkertons and interrogated, but is said to have died in custody without revealing any information about the gang.

After her mother died of typhoid, Mary-Beth lived in an orphanage at a young age but ran away to take care of herself. She soon became known as a highly-skilled pickpocket, despite her kind heart and good nature.

She enjoys reading and writing, and had dreams of becoming a novelist when she was young. She often talks with Arthur about his life and gives him encouraging words when he tells her about his tuberculosis.

As the gang begins to fall apart, Mary-Beth eventually leaves. Eight years later, in , she encounters John Marston in Valentine, revealing that she has become a novelist.

Strelitz worked on the game for around 3—4 years. Micah Bell Peter Blomquist is a gunman and hitman in the Van der Linde gang, and the game's primary antagonist.

Both Micah's father and grandfather, also named Micah Bell, were criminals; his father was once wanted for murder in five counties.

Micah joined the Van der Linde gang about five months before the game's events after he saved Dutch's life during a botched deal.

Micah partakes in the Saint Denis bank robbery, after which he becomes shipwrecked on Guarma with some other members of the gang.

Upon their return, Micah begins to have a stronger influence on Dutch, convincing him to confront Cornwall and later to blow up Bacchus Bridge to distract the government.

Micah convinces Dutch to ignore Arthur's plea to rescue Abigail after she is kidnapped. Arthur rescues her and returns to the camp to inform Dutch that Micah has been betraying the gang; Dutch joins Micah and turns on Arthur.

When Pinkertons invade the camp, the group disbands. Micah ambushes Arthur, and Dutch intervenes in their fight. If the player has low honor, Micah executes Arthur.

Eight years later, in , Micah has formed a gang of his own. John, Sadie, and Charles later track him down at his camp. In a Mexican standoff, Dutch shoots Micah, letting John finish him off.

For his audition, Blomquist was required to perform a monologue, which was not related to the game's era but reflected Micah's violent tendencies.

About four or five months passed until Blomquist was accepted for the role. He was not aware that Micah was one of the game's main antagonists until late in production.

Born in Dublin , Ireland to a wealthy family, Molly moved to America in search of excitement. She eventually joined the Van der Linde gang and fell in love with Dutch, but wants more in their relationship than he is prepared to give.

She considers herself to be better than other members of the gang, which often leads to her exclusion.

She is killed by Susan Grimshaw for disobeying the gang's rules. Arthur later discovers that Molly did not reveal any information to the Pinkertons while interrogated.

O'Brien's audition took place on Saint Patrick's Day in O'Brien felt that Molly did not achieve redemption by the game's end; she stated that Molly left Ireland to move away from its working conditions and barren nature, but by affiliating herself with Dutch, denied herself the opportunity to reach redemption.

His father and grandfather were both sperm whale hunters; Pearson wished to follow in their footsteps, but the occupation was obsolete by the time he finished school.

For a brief period, he was part of the United States Navy. When he moved out west, he encountered financial trouble; Dutch discovered him and invited him into the gang.

When the gang begins to collapse, Pearson becomes unhappy and decides to leave. Eight years later, in , he owns and runs the general store in Rhodes, and is married.

Over time, he has lost his sense of direction, religion, and self-esteem. He once saved Dutch's life, and thus is allowed to remain in the gang.

By the time some of the gang return from Guarma, Swanson has become sober and is functioning better. As the gang begins to fall apart, Swanson decides to leave; depending on the player's honor, Swanson may encounter Arthur a final time, bestowing wise words about the latter's path to redemption.

GamesRadar ' s Paul Walker-Emig noted the egalitarianism of the gang to offer Swanson a home and supplies while recovering from his addiction.

Sadie Adler Alex McKenna is a gunwoman and bounty hunter. She grew up in the mountains, where she learned to ride, shoot, and hunt.

On their farm, she and her husband Jake shared the workload until he was killed by O'Driscolls in their home, where Sadie hid. She decides to stay with the gang, vowing revenge on the O'Driscolls.

Sometime later, when the gang is based at Clemens Point, Sadie becomes dissatisfied with her job of preparing food; Arthur takes her to town to run some errands, but they are attacked on their return, prompting the two to fight them off.

Afterward, she seeks to be involved in the gang's heists. When the O'Driscolls assault the camp, Sadie refuses Arthur's orders to get to safety and helps the gang kill and drive away from the O'Driscolls.

When the senior members of the gang are in Guarma, Sadie and Charles unite and relocate the remainder of the group, protecting them in the meantime.

After their return, Sadie and Arthur resolve to save the captured John, much to the disdain of Dutch. Sadie is present at Colm O'Driscoll's hanging, eventually leading to a firefight with the O'Driscolls.

Sometime later, she and Arthur may end the O'Driscoll gang by attacking their ranch, where Sadie finally exacts revenge on the man who killed her husband.

She is present during the battle against the Army at Cornwall's refinery and participates in the gang's final robbery of a train.

When Abigail is captured by the Pinkertons, Sadie joins Arthur in rescuing her. Seven years later, in , Sadie has become a successful bounty hunter, employing John for some tasks.

She tracks down Micah's new gang and attacks them with Charles and John, but gets stabbed in the stomach. She helps John by distracting Micah, but the latter holds her at gunpoint.

After Dutch reveals himself and shoots Micah, John finishes off the latter. Sadie attends John and Abigail's wedding before departing.

McKenna knew very little about the character and project early in development. A young Irish thief, he is a descendant of several criminals; his father, who was wanted by the government, fled to America with Sean but was caught and killed.

After unsuccessfully attempting to rob Dutch's pocket watch in an alleyway, Sean joined the Van der Linde gang. He is rescued by Arthur, Charles, and Javier, and the gang throws a party to celebrate his return; during the party, he and Karen have sex.

Sean later joins the gang on some outings, including a train robbery and an assault on the Gray family home.

He joins Arthur, Bill, and Micah on a potential job in Rhodes, but is shot by a sniper while walking the street. Mellamphy was the second actor to be cast as Sean, replacing the previous actor later in the production.

He eventually discovered more about the character over time; he initially did not know that Sean was a member of the Van der Linde gang. During the original audition, Mellamphy thought that the developers wanted him to portray an Irish Republican Army member.

Mellamphy discovered Sean's fate about halfway through production while recording audio work. He described the character as the player's "little brother".

Formerly in a relationship with Dutch, she has been a member of the gang for as long as Arthur has. After her and Dutch's relationship ended, the two have remained loyal partners.

She is a leader of the gang, ensuring that work is always completed. They track her down to the hideout of the Foreman Brothers, storming the house, killing some of the gang members, and rescuing Tilly.

After capturing Anthony Foreman, Grimshaw encourages Arthur to kill him. Sometime later, when Molly claims that she spoke to the Pinkertons about the gang's botched bank heist, Grimshaw shoots and kills Molly for breaking the rules.

After the gang falls apart and Arthur reveals Micah to be the traitor, Grimshaw joins Arthur's side; when Grimshaw is distracted, Micah shoots and kills her.

Her body is later buried by Charles Smith. Vernoff worked on the game for about four-and-a-half years. Regarding the character's fate, Vernoff felt that Grimshaw was "defending her family and she wouldn't have it any other way".

Jorgensen in The Searchers. At the age of 12, she was kidnapped by her mother by the Foreman Brothers gang, with whom she ran for several years, enduring abuse.

After she killed one of the gang members, she fled, getting into more trouble until she was found by Dutch, who brought her into the gang and taught her how to read.

Resilient and capable, Tilly is unafraid to speak her mind. Sometime later, Tilly is kidnapped by the Foreman Brothers and taken to their safe house; she is rescued by Arthur and Grimshaw.

After the gang falls apart and Pinkertons raid their camp, Tilly takes Jack and hides, later reunited with Abigail and Sadie.

Eight years later, in , Tilly has married a lawyer from Haiti, with whom she is having a daughter. She keeps in close contact with Mary-Beth.

Davis-Glover appreciated that the game featured a black woman standing up for herself. He is a drunkard who claims to have had several wives and traveled significantly.

He also claims to have been a talented gunslinger in his younger age, and contends that he suffers from terminal lumbago.

Uncle later hears about a supposedly unguarded stagecoach of Leviticus Cornwall, which he robs alongside Arthur, Bill, and Charles; however, after dozens of Cornwall's men fight back, the four hide in a barn and are forced to fight to escape.

When the gang begins to fall apart, Uncle decides to leave. Eight years later, in , Uncle reunites with John Marston in Blackwater as the latter is buying a property.

Uncle tracks down Charles Smith, and the two help John build his ranch. After the house is built, Uncle is captured by the Skinner brothers and tortured, but soon rescued by John and Charles.

He recovers and continues to work on the ranch. Video released by the police showed a heavily armed arrest team blasting open a door at the warehouse and discovering the improvised prison.

Another armed team detained a suspect in Rotterdam. A search of the containers uncovered bags containing tools including hedge cutters, scalpels and pliers.

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